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Simple iPhone FPP 3D engine

by Tomek on July 13th, 2010

This will definitely not be a competitor for commercial 3D engines like Unity, however I decided to code simple 3D raycasting engine just for fun. I don't see sense making exact copy of desktop-class engine to such small device like iPhone, so it may be a nice starting point towards something interesting.

This proof of concept has been developed using Cocos2D engine, which is based on OpenGL and actually allows to display 3D content, but with some additional effort needed. I'll try to cover it sometime soon.

iPhone raycasting engine

iPhone raycasting engine

From → Wszystko inne

2 Comments
  1. I would very much appreciate a tutorial on this!

  2. Tomek permalink

    I’ll try :-)

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